![]() * there seem to be way less vray shaders, now ! Vray logging seems to happen in a dedicated channel, nice ! Maybe add a 2nd setting for the console ? * the logging settings in the preferences do not seem to affect the console. With "colormapping only" the image is ok, material id pass is too dark With "colormapping and gamma" the image is too bright, material id pass is ok Still add "post effects" and "rgba image" ? * batch rendering seems to support c4d save format and filename tokens ![]() * batch rendering seems to work with lens / glare ![]() * the sun disk is not "cut off" by the horizon, is visibe below the horizon That would make it unnecessary to have specific rendersettings for certain tasks * it would be possible to add rendersettings to the camera tag for certain features Like lens effects, denoiser, tonemap, etc, etcĪnd batch rendering needs per camera settings, because the vfb is not used. * it would be nice to have vfb settings added to the camera tag for certain features What does the specify tick do? there is always a fov, not? Some software like solidworks use the vertival fov If needed, please add the vertical fov, too Is it needed, why not use the vaues from the camera object ? * camera tag tilt value range too high ? it is is super sensitive The focus of 3.7 cameras does not seem to get converted in vray5 * camera tag focus is not taken from / connected to the camera object It probably isn't something like a built in ies (as i i thought)īut it could be a feature to have some basic ies files built in/accessible * couldnt make light shape work, should this work without ies file ? * will it be possible to have the fog only within a certain geometry? Renders if disabled, it even renders if disabled and render mode is off. It seems like (render?) instances inside (render?) instances are not working. * render instances / instances do not work (sometimes) ?Ī converted huge file with loads of instances does not render them. These materials do not get imported into in vray5, the layer shader setup is lost (specular layer transparency with TexLayeredMax : AColor / TexGradRamp / AColor) I use vray advanced materials with vray grad ramp shaders to create realistic metals My test files are totally overexposed after conversion (might be the same for lights / cams, too) * material conversion (from old file) is not aware of layers,Īll converted materials are on the none-layer I had a file that doesn't trigger conversion even with vray set as renderer. ![]() Otherwise there is no dialog and the material editor shows an empty window on vray mats. * conversion is only triggered, when the source is set to vray in the render settings ![]() There are no instructions, do we need to install it ? * what is "chaos_common/bin/setvrlservice" for (archive version) Vray5 beta notes, version 50040 / 41, date ![]()
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